My Perfect Fantasy Draft Instructions

Thank you for participating in this beta test for My Perfect Fantasy Draft (MyPFD).  Although the app is far from finished it does work pretty well right now and I hope it helps you on draft day in finding the right guys for your team!  Your feedback is key to helping me make this app work even better, so please contact me at jimmie@fantasyfootballmaverick.com if you have any problems, questions or comments about the app!  Before you begin, you need to set up a membership.

Setting Up A Membership

From the home page, select "Login" from the main toolbar.  If this is your first time, register your account (enter in your email address and a password), then hit the submit button.  You will receive a confirmation email which you will need to confirm.  Once you've confirmed your email address, I will receive notice and I will activate your membership.  After that point you will be able to access the app.  Please note, the App is the only part of the website that you need to login to in order to use. 

Once you've logged in, please click on "My Perfect Fantasy Draft" to start the draft.  You can also access the app by clicking on the "Launch" Button or clicking on the MyPFD icon on the home page.

Using The App

If this is your first time on the app, you want to find your league’s point schedule.  Log into your fantasy league and look for your “scoring & settings” section.  In Yahoo, it’s located under the “League” tab.  

Once you have your league point schedule, go into this app and select “Add New Profile” which is located under the MyPFD logo on the left side of the page. .  Under league name, select “New”.  Enter in your league/team name and fill in all the point categories.  If your league doesn’t give points for that particular stat (for instance, your league isn’t PPR) then enter a “0”.  Once you’re done, click “Save & Apply” to save that league point schedule.  PLEASE NOTE, YOU ONLY NEED TO ENTER IN THE OFFENSIVE POINT SCHEDULE.  THE DEFENSE POINTS AREN'T ACTIVE YET

Once you've saved your point schedule, you will see your league/team name under the league point schedule.  If you want to enter more leagues, repeat this process.  You can switch between the different leagues just by clicking on the league/team name.  You will see the name of the league at the top of the page next to Fantasy Football Draft Rankings.  PLEASE NOTE, IF YOU HAVE ENGAGED ANY FILTERS OR PLAYER POSITION TABS, THE LIST WILL CLEAR THEM WHEN YOU MOVE BETWEEN LEAGUES/TEAMS BUT IT WILL STILL SHOW THEM AS ENGAGED.  YOU CAN CLICK ON THE FILTERS TO REMOVE THEIR CHECKMARK AND THEN CLICK THEM AGAIN TO RE-ENGAGE THE FILTER.  LIKEWISE, WITH THE PLAYER POSITION TABS, JUST CLICK ON A TAB TO REENGAGE THE TAB.  I AM WORKING ON GETTING THIS CORRECTED. 

Once the League points have been input, the player list will automatically calculate their projected points for each player and give them a value ranking.  The list will sort according the players Modified Average Draft Position (M-ADP) so you can easily see when that player is expected to be drafted and compare that to the actual value of said player.  I have decided to rank according to a modified average draft position because traditional ADP is good for players that have a stable value, but it doesn't accurately chart players that are either rapidly rising or falling in value (their ADP lags so a player with rising value has an ADP much lower than where they are actually being drafted).  Please see my notes regarding my process for creating M-ADP.

The player list contains the following information:

M-ADP:  Modified Average Draft Position.  As I said above, traditional ADP has several weaknesses which I attempt to address. First, I start with the Yahoo ADP list, only players that are drafted more than 25% of the time get their ADP entered.  Second, when I see a player rapidly rising or falling on the list I report their ADP as an average of when that player is being taken on my previous 5 mock drafts.  Finally, ADP hits a logjam at around player 120, so at that point I use either the average of my previous 5 mock drafts or an estimation of where that player belongs on the list.  My goal is to give you the most accurate representation of when these players are being drafted so you can determine who are the players you want to target and who you want to avoid.

Value:  Running Backs, Wide Receivers and Tight Ends are ranked according to how many points they are projected to earn during the course of the season (projected stats x your league's fantasy point schedule).  Quarterbacks and Team Defenses are ranked according to their ADP.  I did this because if we ranked them the same as we do for RB, WR or TEs, then all the Quarterbacks would appear at the top of the list and the defenses would be at the bottom, and that is not realistic.  If value is higher than ADP, then that player is overvalued, if value is lower than ADP, then that player is undervalued.

Player Name:  I think this is self explanatory!

POS:  The team position of said player.

Team:    The team that player belongs to

BYE:    The week that team does not play during the fantasy season

Proj Pts:  This is the player’s projected stats calculated with the league point schedule you entered.  This is an estimate of what each player is expected to earn this fantasy season.

OPPS:  This is an estimate of how many opportunities your player will have with the ball in the upcoming season.  It is a summation of the total pass attempts + rush attempts + targets + punt returns + kickoff returns for that player.  This does not measure actual production, it only measures how many chances that player is expected to have.  Please note, if your league does not give points for punt return yards, then the punt returns and kick returns will be excluded from this calculation.

CONS:  This is a measure of how consistent that player’s opportunities were during the course of the 2014 season.  This number is calculated by taking the standard deviation of their opportunities divided by the average number of opportunities. The higher the number, the more consistent that player’s involvement with the offensive game plan.   So a player with a CONS rating of 90 will be within 90% of their average (high or low) 2/3rds of the time.  If this player averages 10 opportuities a game, that means that 2/3rds of the time he will have between 9-11 opportunities in a game (and he will have between 8-12 opportunties 95% of the time). Please note, as this number declines, it amplifies the variance in that players opportunities.  So if a player averages 10 opportunities a game with a CONS rating of 75, that means that 2/3rds of the time he will have between 7-13 opportunities (and he will have between 5-15 opportunities 95% of the time).  Please see my assumptions below for additional information on how this number is calculated.

REL:  This is a measure of how many games the player has missed for any reason.  It is calculated by taking the total number of games missed and dividing it by the number of seasons they’ve been in the league since 2012.  If the average is less than 2, then that player receives a “High” reliability rating.  If the average is between 2-5, that player is rated “Mid”.  If the average is more than 5 games missed, that player is rated “Low”.  PLEASE NOTE, I'VE HAD SOME PROBLEMS WITH THIS CALCULATION WHEN IT COMES TO PLAYERS WITH LESS THAN 3 SEASONS IN THE LEAGUE AND PLAYERS THAT DIDN'T PLAY UNTIL PART WAY THROUGH LAST SEASON.  I AM WORKING ON RESOLVING THIS ISSUE.

EFF:  Efficiency is to help give you an idea of how many points you can expect your player to earn on average every time they touch the ball.  It is calculated by taking the projected points and dividing it by the projected opportunities.   

Assumptions

  1. Your player will have one amazing game and one horrible game.  In measuring the consistency rating, I have removed the highest opportunity number and the lowest opportunity number from the standard deviation calculation.  
  2. Your player will miss one game.   These guys are human and this is a pretty brutal game.  The problems start to occur if they start missing more than one game.  That’s why players who averaged less than 2 missed games have a high reliability.
  3. Quarterbacks and Team Defenses are ranked according to their ADP, not according to their projected points.  If we ranked them the same way we rank running backs and wide receivers, all the QBs would typically be at the top of the list and all the team defenses would be near the bottom.  By using M-ADP you can target which Quarterbacks and team defenses you want on your team and you will have a good idea of when you will need to select them.
  4. Team Defenses are not included in consistency calculations.

Filters

Below the League Point Schedules, you will see a list of filters that you can use to narrow down your player search.  You can use the filters to remove players that meet that criteria.  You will see a wide variety of filters available, some are based on individual performance and criteria and some are based on team factors.  Many filters will allow you to enter in your own variable to modify the list.  For instance, if you select the "Overvalued RB" filter, a box opens up with the default number "10".  What this means is that if the Value ranking - Modified ADP rank is > 10, then that player will be removed from the list.  You can make the number either more or less to suit your needs.  I selected the default of 10 to represent 1 full round in the draft.  Here is a list of filters available:

  • Overvalued RB (Value-ADP) > 10 (default).  This will remove any Running Back whose value is more than 10 spaces more than their M-ADP.  You can adjust the variable to whatever you want.  The default is set to represent more than one full round in the draft (meaning it would eliminate a player if his value was 21 and his ADP was 10).
  • Overvalued WR (Value-ADP) > 10 (default).  This works the same wasy as the overvalued RB but it will filter Wide Receivers instead.
  • Overvalued TE (Value-ADP > 20 (default).  In most cases, all the Tight Ends selected in the draft are overvalued, so you will have to take one before their actual value.  I have set the default to two full rounds of difference between their calculated value and the M-ADP, but that might not even be enough (you might have to set this variable even higher depending on how your league scores points).
  • Average Opportunities > 6 (default).  This will remove any player whose average opportunities are less than the variable entered.  This is good for removing low volume players.
  • Consistency < 50 (default).  This will remove any player whose CONS rating is less than the variable entered.  The default is set much too low, I'd recommend setting it somewhere between 75-80.
  • Efficiency < .5 (default).  This will remove any player whose EFF rating is less than the variable entered.
  • Age > 33 (default).  This will remove any player whose age is greater than the variable entered.
  • QB Age > 33 (default).  This will remove any Quarterback whose age is greater than the variable entered.
  • RB Age > 28 (default).  This will remove any Running Back whose age is greater than the variable entered.
  • WR Age > 33 (default).  This will remove any Wide Receiver whose age is greater than the variable entered.
  • TE Age > 30 (default).  This will remove any Tight End whose age is greater than the variable entered.
  • Rookies.  This will remove any player whose seasons in the league are set to 1.  You can not modify this number.
  • Sophomores.  This will remove any player whose seasons in the league are set to 2.  You can not modify this number.
  • New Team.  This will remove any player whose seasons on team are set to 1.  You can not modify this number
  • New Coach.  This will remove any player whose seasons with coach are set to 1.  You can not modify this number.
  • New Offensive Coordinator.  This will remove any player whose seasons with offensive coordinator is set to 1.  You can not modify this number.
  • Injury Issue.  This will remove any player that has been identified as injured.  Please note this includes any players that will be serving a suspension once the regualr season starts.  You can not modify this filter.
  • Games Played in 2014 < 11 (default).  This will remove any player whose games played in 2014 is less than the variable entered.
  • Games Started in 2014 < 10 (default).  This will remove any player whose games started in 2014 is less than the variable entered.
  • QB Passer Rating < 75 (default).  This will remove any quarterback whose QBR in 2014 is less than the variable entered.
  • RB Rushing Yards/Attempt < 3.0 (default).  This will remove any RB whose yards per attempt is less than the variable entered.
  • WR Reception Percentage < 50 (default).  This will remove any WR whose reception percentage in 2014 is less than the variable entered.
  • TE Reception Percentage < 50 (default).  This will remove any TE whose reception percentage in 2014 is less than the variable entered.
  • Reliability (options Low and Mid).  Will remove all players who have a REL rating of either low or mid (or you can select both).  Please see my notes about this stat above.
  • Bye Week (options: 4, 5, 6, 7, 8, 9, 10,11).  Will remove all players whose BYE matches the number selected.
  • Team (options:  ARI, ATL, BAL, BUF, CAR, CHI, CIN, CLE, DAL, DEN, DET, GB, HOU, IND, JAX, KC, MIA, MIN, NE, NO, NYG, NYJ, OAK, PHI, PIT, SD, SEA, SF, STL, TB, TEN, WAS).  Will remove all players who are on the teams selected.

Please note that the filters use greater than (>) and less than (<), which means if you want to remove Running Backs age 29 or older, set the filter to 28, not 29.

Player Detail Screen

If you want more information on a specific player, please click on that player's name.  This will open up additional information about that player including:

Key Stats - This includes Age, his tenure in league, on team and with coach and his 2014 position rank.

Stats - This includes their projected stats for the upcoming season along with their historical stats for the prior 3 seasons (if applicable).

Commentary - This section will include my commentary about the player along with any injury notes.

News - (THIS SECTION IS NOT CURRENTLY WORKING) Headline links about that player.

You can minimize any or all of these sectons by clicking the "-" button next to that section.  You can close the player detail screen by clicking on the player name again.

IMPORTANT - PLEASE BE SURE TO CLOSE ANY PLAYER DETAIL SCREENS BEFORE USING THE "EXPORT TO CSV" OR "EMAIL LIST" FEATURE!

Print, Email, Export options

In between the league point schedule and the filters are three buttons, these will allow you to get a copy of this customized list for your draft.

  • Export to CSV - Will allow you to send a copy of this list to Excel.  Please note, do not have any of the player detail screens open if you use this feature because the formating is messed up.
  • Print list - Will open up your computer's print feature.  It is okay to keep the player detail screens open when using this option.
  • Email list - Will ask you for an email address, subject and message.  Please note, do not have any of the player detail screens open if you use this feature because it will appear as a jumble of jibberish on the email.

When you've created a list, I recommend trying a few mock drafts with it.  If you are finding it too restrictive with the number of players available, go back and adjust your filters to make them less stringent so more players appear on your list. 

I also recommend reprinting your player list right before the draft happens.  The projections and commentary are dynamic and will change during the course of the preseason.  This way you’ll always have the most up to date information on your players.